PLAY, in its simplest form, means to actively engage in a joyful activity. It connects us deeply with our senses and promotes physical, cognitive and social well-being. Play has the power to create experiences that are interactive, exploratory, full of fun, humour & fantasy, that are manifested through a variety of mediums and methods. It is also a part of world heritage encompassing our indigenous and traditional narratives of storytelling, performing arts and crafts. Play also holds the power to act as a simple solution to improve people’s lives. Today, as the boundaries of structured education break down; play has also become an important component of holistic learning.

As we move towards an unpredictable future, we seem to have a greater understanding of the need for socialisation and interaction, merging of the physical and virtual, social structures and our institutions The future also poses many challenges:the responsibilities of a democratic society, the challenges of education, the meaning of entertainment, the need for employment and support to the disadvantaged sections of society and the need for an equitable, sustainable future. There is a need to acknowledge the shift in people’s mindset towards the neo-ideals of purpose, rejuvenation, and transformation. It is this spirit of resilience and playfulness that we seek to understand and celebrate.

As we explore the area of play, we may also discover new convergences between the real and the fictional, the virtual and the tangible, the maker and the thinker. At the same time, we may also question social stereotypes, identities, behaviour, speculating and imagining a future through the lens of play.

Tracks for proposal submission:
1. Material, Medium and Methods of PLAY
Tangible and intangible, modes and modalities, materials, toys and games, aesthetics, indoor-outdoor, material and making

2. Learning & Development through PLAY
Education, health & wellbeing, environment, special needs, solutions, learning theories, spaces, physical -cognitive - sensorial.

3. Culture & Traditions of PLAY
Storytelling, indigenous toys & games, cultural connect, characters, material culture, performing arts, craft, traditional narratives.

4. Interactive PLAY Experiences
Co-design / co-play, interactions, spatial, digital, audio visual, immersive, virtual experiences, digital mediums, games, strategy.

5. Future of PLAY
Hybrid, popular culture, education & entertainment industry, gamification, applications, material futures, speculation, phygital.

6. Inculcating Values through PLAY
Social systems, relationships, humane, institutions, democracy, sustainability, gender identity, stereotypes, inclusivity, equity, empowerment.

The applicants should submit proposals that align to the tracks mentioned above. You can also refer to the write up and keywords to formulate your proposal keeping PLAY and other associated aspects in mind.

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